My suspicion is that there is a limit to how many allies the final mission will give you - a total of 5 allies. In the final scenario I "only" got 2 of the commanders from factions that I played, syndicate and vanguard, even thoguh with dvar and kirko I did the carminia stuff. I recently did another runthrough where I tried to force everyone to join carminia (except for assembly/amazons who have no option to do so). I will note however, that I think there is some funny business going on with the final setup. If you decide to prevent the queen rising, core directly asks you afterwards if you want to join. Reviving the hive queen lore-wise alies you with the queen. Yes ur right, using syndicate would be "hard mode" if you wanted to challenge yourself. How does Kir'Ko ally with CORE or Carminia? The choices I got on the first run through were go independent or bring back the hive queen. Originally posted by krak:It looks like Syndicate is at a disadvantage since they can only carry over one commander while everyone else can carry over at least three worth of gear.
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